Post by Care on Feb 5, 2011 7:59:44 GMT -5
This ability is based on the Character within Skin Trade "Cannibal". The name is strictly made up and the abilities are expanded upon from the information that was given within the book.
These were written strictly by Care, and copyrighted.
Special thanks to t-bird that helped fix them into this format.
This is the ability to see a person's memories in various forms of re-inactment. This ability is one that requires touch until it is fully mastered and can be very deadly. This ability turns the Memory Seeker into a 'living vampire' - a human who sustains it's metaphysical strength and abilities by taking energy from other beings - in this case, their memories. As always, the psychic's abilities work only on weaker perternaturals or on willing preternaturals. Any stronger being can close their shields (mind you it must be fully) to block the Memory Seeker's powers.
- For example, Cannibal in Skin Trade was more inclined to see and feed on violent memories -- he was a member of the Suppernatural SWAT team.
Energy:
Novice: none
Initiate: At this level, the character recognises that they are able to lull their victim with their voice: calming them and lowering their inhibitions to things that are not drastically opposed to their basic instincts and values (Example: would not be oppose to holding hands with a stranger; ie, the mind Seeker.)
Adept: At this level, the voice tricks increase in strength, enamouring the victim with a snare that leaves them malleable and distant – strong emotions would break this trance.
Journeyman: At this level, the character is discovering the first steps to feeding on a memory; there is a high and a delight associated to taking a memory from an individual.
Master: At this level, the character has the ability to take a memory and literally feed on the memories of other.
Strong Master: At this level, the character has the ability to not only feed from the memory of the person you touch but also devour them, meaning you just ate their subconscious so much that you killed them.
Memories:
Novice: At this level, accidental memories can be seen through touch and vague emotions felt that leave the character confused about whether this is their own flashback of a dream or their own lingering emotions.
Initiate: At this level, the character can target someone and filter one of their memories by touching them. They will be able to recognise the emotions being felt as part of the memory being witnessed.
Adept: At this level, the character has the ability to not only feel what was going on within the memory but know exactly what the person who lived the memory felt at the time.
Journeyman: At this level, the character can duplicate a memory from a person they are touching and take a copy; remembering it as though it is their own. It causes a high within the user. This is limited to one memory!
Master: At this level, the character has the ability to not just see a memory but also be there as the person that is touched relives the specific memory of the Memory Seeker’s choosing. This requires the person to not only touch the other, but if they were shielding to let their shields down. Without touch, the character can view one random memory of an unshielded or weaker levelled person with intentional eye contact.
Strong Master: At this level, the character can not only erase their victim’s memory when touching the person in question, but they can wipe all memories from them, leaving them a husky shell without memory of who they are. Without touch, the character can view one specific memory of an unshielded or weaker levelled person with intentional eye contact.
Sharing - RARE
Novice: none
Initate: none
Adept: none
Journeyman: At this level, the psychic can discover the ability to share one memory with their victim with physical touch.
Master: At this level, the character can open themselves up to share up to two memories with an unshielded individual when they are unshielded themselves.
Strong Master: At this level, the character can share memories as well as the feelings and emotions associated to the memory with someone unshielded.
Shielding:
Novice: none
Initiate: At this level, the character can control their ability enough to no longer get accidental memories from people when they touch them under normal circumstances.
Adept: At this level, the character can keep their aura hidden enough to hid what they are from others, but preternaturals would sense that the character is some kind of psychic.
Journeyman: At this level, the character’s shields are stable and little to no excess energy is release in high stress situations.
Master: At this level, shielding is fortified, allowing the character to seem human to all but stronger preternaturals; their shields will only falter under extreme duress or inhibition/intoxication.
Strong Master: The shielding is complete strong there is no one that could get into the aura of the memory walking unless they were allowed or are stronger than they are.
Weaknesses
Novice: The power is uncontrollable, it is like a free ride one it is discovered
Initiate: If the ability goes unused, like others abilities, it will fester and then it will use itself without the seeker being able to control it; when this happens, the normal drain of memory walking will be doubled because it was uncontrolled
Adept: It takes more and more energy to walk through memories, until the character learns to feed on the memory they risk falling unconscious the more energy they use (weak after 3 in 24hours, faint after 4, unconscious after 5)
Journeyman: Taking another memory causes a inhibiting high – like smoking marijuana and snorting cocaine at the same time – it’s a distant euphoria.
Master: Feeding on memories causes a high in the seeker, it's like they are on a strong drug and it takes a few hours to come down from this high.
Strong Master: Feeding on energy causes a high in the seeker, it's like they are on a strong drug and it takes a few hours to come down from this high. The first times this occurs it could knock them out for up to 5 hours
These were written strictly by Care, and copyrighted.
Special thanks to t-bird that helped fix them into this format.
This is the ability to see a person's memories in various forms of re-inactment. This ability is one that requires touch until it is fully mastered and can be very deadly. This ability turns the Memory Seeker into a 'living vampire' - a human who sustains it's metaphysical strength and abilities by taking energy from other beings - in this case, their memories. As always, the psychic's abilities work only on weaker perternaturals or on willing preternaturals. Any stronger being can close their shields (mind you it must be fully) to block the Memory Seeker's powers.
- When they used their abilities to its fullest, their eyes bleed to a black. However they do not deepen unless they are fully using their ability.
- The energy of a memory seeker is warm, comforting, not like others preternaturals (lycans are feverishly hot, vampires aer cold). The feel of their energy/aura increases in heat withthe intensity of the power use.
- When a Memory Seeker is weak, they attract random memories from their victims when they touch and are unincumbered by the victim's shields. As they grow in power they begin to be able to riffle through their victim's memories like they were in a codex, selecting memories based on emotions and impressions that the Memory Seeker is intimate with.
- For example, Cannibal in Skin Trade was more inclined to see and feed on violent memories -- he was a member of the Suppernatural SWAT team.
Energy:
Novice: none
Initiate: At this level, the character recognises that they are able to lull their victim with their voice: calming them and lowering their inhibitions to things that are not drastically opposed to their basic instincts and values (Example: would not be oppose to holding hands with a stranger; ie, the mind Seeker.)
Adept: At this level, the voice tricks increase in strength, enamouring the victim with a snare that leaves them malleable and distant – strong emotions would break this trance.
Journeyman: At this level, the character is discovering the first steps to feeding on a memory; there is a high and a delight associated to taking a memory from an individual.
Master: At this level, the character has the ability to take a memory and literally feed on the memories of other.
Strong Master: At this level, the character has the ability to not only feed from the memory of the person you touch but also devour them, meaning you just ate their subconscious so much that you killed them.
Memories:
Novice: At this level, accidental memories can be seen through touch and vague emotions felt that leave the character confused about whether this is their own flashback of a dream or their own lingering emotions.
Initiate: At this level, the character can target someone and filter one of their memories by touching them. They will be able to recognise the emotions being felt as part of the memory being witnessed.
Adept: At this level, the character has the ability to not only feel what was going on within the memory but know exactly what the person who lived the memory felt at the time.
Journeyman: At this level, the character can duplicate a memory from a person they are touching and take a copy; remembering it as though it is their own. It causes a high within the user. This is limited to one memory!
Master: At this level, the character has the ability to not just see a memory but also be there as the person that is touched relives the specific memory of the Memory Seeker’s choosing. This requires the person to not only touch the other, but if they were shielding to let their shields down. Without touch, the character can view one random memory of an unshielded or weaker levelled person with intentional eye contact.
Strong Master: At this level, the character can not only erase their victim’s memory when touching the person in question, but they can wipe all memories from them, leaving them a husky shell without memory of who they are. Without touch, the character can view one specific memory of an unshielded or weaker levelled person with intentional eye contact.
Sharing - RARE
Novice: none
Initate: none
Adept: none
Journeyman: At this level, the psychic can discover the ability to share one memory with their victim with physical touch.
Master: At this level, the character can open themselves up to share up to two memories with an unshielded individual when they are unshielded themselves.
Strong Master: At this level, the character can share memories as well as the feelings and emotions associated to the memory with someone unshielded.
Shielding:
Novice: none
Initiate: At this level, the character can control their ability enough to no longer get accidental memories from people when they touch them under normal circumstances.
Adept: At this level, the character can keep their aura hidden enough to hid what they are from others, but preternaturals would sense that the character is some kind of psychic.
Journeyman: At this level, the character’s shields are stable and little to no excess energy is release in high stress situations.
Master: At this level, shielding is fortified, allowing the character to seem human to all but stronger preternaturals; their shields will only falter under extreme duress or inhibition/intoxication.
Strong Master: The shielding is complete strong there is no one that could get into the aura of the memory walking unless they were allowed or are stronger than they are.
Weaknesses
Novice: The power is uncontrollable, it is like a free ride one it is discovered
Initiate: If the ability goes unused, like others abilities, it will fester and then it will use itself without the seeker being able to control it; when this happens, the normal drain of memory walking will be doubled because it was uncontrolled
Adept: It takes more and more energy to walk through memories, until the character learns to feed on the memory they risk falling unconscious the more energy they use (weak after 3 in 24hours, faint after 4, unconscious after 5)
Journeyman: Taking another memory causes a inhibiting high – like smoking marijuana and snorting cocaine at the same time – it’s a distant euphoria.
Master: Feeding on memories causes a high in the seeker, it's like they are on a strong drug and it takes a few hours to come down from this high.
Strong Master: Feeding on energy causes a high in the seeker, it's like they are on a strong drug and it takes a few hours to come down from this high. The first times this occurs it could knock them out for up to 5 hours